Box2DFlex is a project mainly written in ACTIONSCRIPT and JAVASCRIPT, based on the MIT license.
Box2D Flex enabled easy integration to Flex 4 display engine ("spark") with Box2D physics engine
=== Box2DFlex ===
Contributors: codeinvain
Tags: box2d,flex,physics,graphics
Supported flash Version: 10.
Supported Flex Version: 4.
Implemented
Box2DFlex allows you to easely integrate box2d into flex.
== Credits == physics engine : box2d as3 engine
coplex shape mapping is thanks to the following : shape outline extraction from sakri http://www.sakri.net/blog/2009/04/13/extract-shape-outline-points-from-bitmapdata/ concave shapes using polygons http://makc.coverthesky.com/FlashFX/ffx.php?id=18
== Description ==
Box2DFlex framework allows you easely integrate box2d into flex framework using mxml, obfuscating or encapsulating box2d engine is not the goal. The framewok helps easy integration with flex and exposes box2d world for advanced manipulation.
== Demo Getting Started ==
== Getting Started building your own b2d world ==
== License == box2dflex (this frameowrk) is release under MIT license box2d (physics engine part) is released under zlib license (http://en.wikipedia.org/wiki/Zlib_License)
== Frequently Asked Questions ==
N/A == Screenshots == http://www.codeinvian.com
== Changelog == = 0.2 =