Cloudwarsx is a project mainly written in C++ and PYTHON, it's free.
CloudWars
README
This is an implementation of the game to The Gatherings Hardcore Programming Compo. http://www.gathering.org/tg11/en/creative/competitions/hardcore-programming/
"In the game, every player controls a thunderstorm, and the goal is to become the biggest thunderstorm by absorbing vapor from clouds and other players."
Description of the original game can be found here: http://www.gathering.org/tg11/en/creative/competitions/hardcore-programming/cloudwars/
The network protocol is described here: http://www.gathering.org/tg11/en/creative/competitions/hardcore-programming/cloudwars/protocol/
This game has a couple of new features the original game don't have:
The compo assignment is to create an Artificial Intelligence (AI) that plays the game.
Client framework code:
The support thread for the original game and AI-bots is: http://forums.gathering.org/showthread.php?9420-Hardcore-Programming-Compo-Support-Thread
INSTALL
The game has the following dependencies:
You can also install the sprites from the original game, if not you have to run the game in retro (-r) mode!
Tested on Ubuntu 10.10:
./install_dependencies ./install_sprites make
RUN
Usage: ./cloudwarsx -m [deathmatch, timelimit] -1 [ai, human] -2 [ai, human] -m gamemode - deathmatch / timelimit -s seconds - time limit in seconds -1 ai / human - player 1 -2 ai / human - player 2 -l filename - level filename -r - enable retromode (no gfx) -x width - set width -y height - set height -f - enable fullscreen -p port - tcp port for server -n - no sound -d - debug mode -v - show the version