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Guild-Master

Guild-Master is a project mainly written in COMMON LISP and C++, based on the GPL-3.0 license.

Trading simulation written in Common Lisp--ON HOLD--for a long time, possibly years, as I have a different project right now

This is a game that aims to create an alternate world with a level of technology similar to that in medieval times. In this world you run a trading company that handles land and maritime trade.

***This program is in the pre-alpha stage, so it is subject to amazing changes and numerous planned features. These features include a robust trading system consisting of land and sea trade, random generation of the game world, control of subordinate traders, city-states, wars, and gaining political office through your success, and lots of other smaller things, none of which include a gui!

--To-do List-- (An X indicates that it has been completed)

Trading and Economy-

XDemand curves XBuying and selling goods Trade interface (goods list, various menus) XRecalculation of price of good for each unit bought or sold Opportunities to buy special goods Cities produce and consume goods Cities have one or two very productive industries and several more mediocre XGoods to trade! (each one needs to be put on a demand curve) X-Beer X-Fruit Juice X-Wine X-Fish X-Fruit X-Grain X-Honey X-Meat X-Roots X-Salt X-Vegetables X-Medicine X-Bronze Ingots X-Bronze Wares X-Cloth X-Clothing X-Dyes X-Glass X-Hemp X-Furs X-Iron Ingots X-Iron Wares X-Leather X-Pitch X-Pottery X-Stone X-Whale Oil X-Wool Subordinate traders Land X-Animals carrying packs X-Carts X-Wagons -Roads of dirt and paved XWater X-Ships X--Sail X---Barko (small) X---Kutero (small fast ship) X---Bilandero (small-med) X---Kogo (medium) X---Sonero (medium fast ship) X---Brigeno (med-large) X---Karako (large) X--Oar and sail X---Snekio (small) X---Galeo (small-med) X---Dromono (medium)

Travel and the unknown-

XRestrictions on ship size for river travel Road conditions affect speed and permissibility Exotic Cultures -The Jaguar People --Land Carriage ---Packs -The Kingdom of Heaven --Ships ---Kakumo (small) ---Zao (medium) ---Ĝunko (large) -The Forest Dwellers --Land Carriage ---Dogs ---Travois -The Desert Tribes --Land Carriage ---Camels ---Horses -People of the Savannah -The Golden Horde --Land Carriage ---Horses ---Camels Expeditions to faraway lands Expeditions from faraway lands Diplomacy with faraway lands Exotic invaders

Cities-

City interface (enter various buildings to do actions) Classes of citizens -Lower -Middle -Upper Buildings -Market -Offices -Town hall -Tavern -Temple -Armory -Industries -Houses -Walls -Stables -Shipyard

Politics-

Political offices -Civil servant -Town council -Lord Mayor -Guild Master Inter-city-state relations Countries Public works -Roads -Canals -Buildings -Founding new towns

Military-

Wars Raids Bandits Pirates Sieges City garrison Soldiers on ships and as caravan guards XMilitary ships X-Sail X--Slupo (small) X--Brigo (medium) X--Frigato (large) X-Oar and sail X--Skeo (small) X--Zebeko (medium) XWeapons X-Bow X-Crossbow X-Javelin X-Sling X-Spear X-Halberd X-Sword X-Falchion X-Axe X-Mace XArmor X-Leather X-Chain mail X-Plate armor XSiege and ship weapons X-Trebuchet X-Ballista X-Onager X-Rams X-Grapples (ship) X-Ladders (siege)

Environment-

XLunisolar calendar XTicker that changes the day on real-time XLooping weeks, months, years in cycle Weather with effects Winds on seas Sea currents

Gameplay-

XTitle menu Mail correspondence Pause function Clearscreen so menus take up whole terminal Saving and loading games Randomness -City specialization -City names -Maps -Events AI

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