HxOpenFrameworks is a project mainly written in HAXE and C++, it's free.
Haxe binding to openFrameworks
h1. hxOpenFrameworks
"haXe":http://haxe.org/ binding of "OpenFrameworks":http://www.openframeworks.cc/.
h2. Why?
See my blog post "haXe for interactivity/creative coding":http://blog.onthewings.net/2010/05/06/haxe-for-interactivitycreative-coding/.
h2. Usage
See the instruction "here":http://blog.onthewings.net/2011/03/26/hxopenframeworks-is-now-on-haxelib/.
For API documentation please refer to the "original one":http://www.openframeworks.cc/documentation?adv=yes.
of prefix is removed except @ofLog@(there is @log@ for math).
I have replaced the event system with "HSL":http://code.google.com/p/hxhsl/. Now you can do @events.mouseMoved.bind(function(evt:MouseEventArgs){/.../});@.
@SoundStream@ requires "hxRtAudio":http://github.com/andyli/hxRtAudio and compiling with -DHXCPP_MULTI_THREADED.
Currently it supports C++ target on Windows, Mac, Linux (all 32bit only).
h2. Known issues
h2. How to compile ndll(not required for normal user)
Linux ndll needs libopenFrameworks.a, which can be compiled by: