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iOS-Animation-Kit

IOS-Animation-Kit is a project mainly written in OBJECTIVE-C and C, based on the View license.

Animation Kit for frame animation on iOS

iOS Animation Kit Framework

Current version: Draft 0.2.4 (emerging).

Purpose:

  • Format to describe frame animations (plist-based).
  • Loading and playing frame animations.
  • (Future)Tools to create frame animations.

Public classes:

  • AKHelpers: set of routines to load and apply animations.

Features:

  • for cocos2d:
    • Storing and loading animation sets.
    • Storing and loading animation clips.
    • Running animations on CCNode with actions.
    • Running animation clips on CCNode with actions.
    • Custom actions to support animation clip elements:
      • Sequence;
      • Spawn;
      • Loop/Repeat;
      • Delay;
      • RandomDelay;
      • RandomSpawn/RandomItem;
      • SoundEffect;
      • Tag. (cocos2d needs a patch to support delay changes in some elements; marked in code as AKCCFIX).
  • for UIKit:
    • Storing and loading animation sets.
    • Running animation on UIImageView.

Samples:

  • Cocos2dSample: set of scenes with different use-cases of animation clips.
  • Sample plist files with available animation set and clip descriptions.

Copyright (C) 2010-2011 by Anton Nikolaienko. http://github.com/anton-nikan/iOS-Animation-Kit

  • cocos2d is a framework by Ricardo Quesada at http://www.cocos2d-iphone.org
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