iOS Animation Kit Framework
Current version: Draft 0.2.4 (emerging).
Purpose:
- Format to describe frame animations (plist-based).
- Loading and playing frame animations.
- (Future)Tools to create frame animations.
Public classes:
- AKHelpers: set of routines to load and apply animations.
Features:
- for cocos2d:
- Storing and loading animation sets.
- Storing and loading animation clips.
- Running animations on CCNode with actions.
- Running animation clips on CCNode with actions.
- Custom actions to support animation clip elements:
- Sequence;
- Spawn;
- Loop/Repeat;
- Delay;
- RandomDelay;
- RandomSpawn/RandomItem;
- SoundEffect;
- Tag.
(cocos2d needs a patch to support delay changes in some elements; marked in code as AKCCFIX).
- for UIKit:
- Storing and loading animation sets.
- Running animation on UIImageView.
Samples:
- Cocos2dSample: set of scenes with different use-cases of animation clips.
- Sample plist files with available animation set and clip descriptions.
Copyright (C) 2010-2011 by Anton Nikolaienko.
http://github.com/anton-nikan/iOS-Animation-Kit
- cocos2d is a framework by Ricardo Quesada at http://www.cocos2d-iphone.org