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LaserSeaDestruction

LaserSeaDestruction is a project mainly written in JAVA and SHELL, based on the MIT license.

A processing game library

This library was made for a game called Laser Sea Destruction, and has expanded to be suitable for many other types of games. It has some features that are a little too far away from Processing's focus group of designers.

Some features are:

  • Time-based animation
  • Frame-map loading
  • Image caching
  • Tilemaps
  • Reasonable 2D physics (This still needs work...)
  • A display list so that sprites are shown in the correct order
  • Some handy utility functions
  • An organization framework for simple games

It's still in development and I wouldn't reccomend it to anyone just yet. But soon!