Stomp_server is a project mainly written in Ruby, it's free.
stompserver by Patrick Hurley, Lionel Bouton http://stompserver.rubyforge.org/
== DESCRIPTION:
Stomp messaging server with file/dbm/memory/activerecord based FIFO queues, queue monitoring, and basic authentication.
== SYNOPSYS:
Handles basic message queue processing
== REQUIREMENTS:
== FEATURES/PROBLEMS:
=== Several queue storage backends
Handles basic message queue processing using memory, file, or dbm based queues. Messages are sent and consumed in FIFO order (unless a client error happens, this should be corrected in the future). Topics are memory-only storage. You can select activerecord, file or dbm storage and the queues will use that, but topics will only be stored in memory.
memory queues are of course the fastest ones but shouldn't be used if you want to ensure all messages are delivered.
dbm queues will use berkeleydb if available, otherwise dbm or gdbm depending on the platform. sdbm does not work well with marshalled data. Note that these queues have not been tested in this release.
For the file based storage, each frame is stored in a single file. The first 8 bytes contains the header length, the next 8 bytes contains the body length, then the headers are stored as a marshalled object followed by the body stored as a string. This storage is currently inefficient because queues are stored separately from messages, which forces a double write for data safety reasons on each message stored.
The activerecord based storage expects to find a database.yml file in the configuration directory. It should be the most robust backend, but the slowest one. The database must have an ar_messages table which can be created with the following code (you are responsible to do so):
ActiveRecord::Schema.define do create_table 'ar_messages' do |t| t.column 'stomp_id', :string, :null => false t.column 'frame', :text, :null => false end end
You can read the frames with this model:
class ArMessage < ActiveRecord::Base serialize :frame end
The ar_message implementation will certainly change in the future.
This is meant to be easily readable by a Rails application (which could handle the ar_messages table creation with a migration).
=== Limitations
Stompserver not support any server to server messaging (although you could write a client to do this).
=== Monitoring
Queues can be monitored via the monitor queue (this will probably not be supported this way in the future to avoid polluting the queue namespace). If you subscribe to /queue/monitor, you will receive a status message every 5 seconds that displays each queue, it's size, frames enqueued, and frames dequeued. Stats are sent in the same format of stomp headers, so they are easy to parse. Following is an example of a status message containing stats for 2 queues:
Queue: /queue/client2 size: 0 dequeued: 400 enqueued: 400
Queue: /queue/test size: 50 dequeued: 250 enqueued: 300
=== Access control
Basic client authorization is also supported. If the -a flag is passed to stompserver on startup, and a .passwd file exists in the run directory, then clients will be required to provide a valid login and passcode. See passwd.example for the password file format.
=== Misc
Whenever you stop the server, any queues with no messages will be removed, and the stats for that queue will be reset. If the queue has any messages remaining then the stats will be saved and available on the next restart.
== INSTALL:
stompserver will create a log, etc, and storage directory on startup in your current working directory, the value passed to as --working_dir parameter, or if using a config file it will use what you specified for working_dir. The configuration file is a yaml file and can be specified on the command line with -C