WebGLSpriteEngineJS is a project mainly written in ..., based on the Apache-2.0 license.
A webgl sprite engine with two goals - simplicity and speed (Apache 2 licensed). Please feel free to join me in making this fun project more awesome! To get started please look at the README at the bottom of the page. To see some inspiring demos, ple
FEATURES
GETTING STARTED
1) Download the compiled javascript library at: https://github.com/downloads/richardanaya/WebGLSpriteEngine/SpriteEngine-min.js
2) Go through the simple tutorials at: https://github.com/richardanaya/WebGLSpriteEngine/wiki/Tutorials
3) Check out some working demos at: http://2d.nodester.com/index.html
COMPILING To compile the javascript library correctly, you'll need some dependencies:
Once you have these, from commandline in the root directory run ./setup.sh (for osx/linux) or setup.bat (for windows)
TESTING You can run a temporary server in any of the example directory by running ./run_server.sh after you have compiled
TODO LIST: